Index
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S
- saveChessboard(Game, String) - Static method in class cz.cvut.fel.pjv.Utils.Utilities
-
Save game into the binary file.
- savePGNGame() - Static method in class cz.cvut.fel.pjv.PGN.PGNFileSave
-
Method to save PGN game into file;
- savePGNGame(ActionEvent) - Method in class cz.cvut.fel.pjv.ChessBoardController
- setActiveCheckingIsKingInDanger(boolean) - Method in class cz.cvut.fel.pjv.model.Board
- setBoard(Board) - Method in class cz.cvut.fel.pjv.model.Game
- setBoxes(Spot[][]) - Method in class cz.cvut.fel.pjv.model.Board
- setChessBoard() - Method in class cz.cvut.fel.pjv.ChessBoardController
-
Methode sets icons of pieces to the chessboard.
- setCordX(int) - Method in class cz.cvut.fel.pjv.ControlerUtils.PanePiece
- setCordX(int) - Method in class cz.cvut.fel.pjv.ControlerUtils.TextPiece
- setCordY(int) - Method in class cz.cvut.fel.pjv.ControlerUtils.PanePiece
- setCordY(int) - Method in class cz.cvut.fel.pjv.ControlerUtils.TextPiece
- setCountOfCheck(int) - Static method in class cz.cvut.fel.pjv.MainApp
- setCurrentTurn(Player) - Method in class cz.cvut.fel.pjv.model.Game
- setDateString(String) - Static method in class cz.cvut.fel.pjv.PGN.PGNFileRead
- setDidElPassant(boolean) - Method in class cz.cvut.fel.pjv.model.Pieces.Pawn
- setElPassant(boolean) - Method in class cz.cvut.fel.pjv.model.Move
- setEnd(Spot) - Method in class cz.cvut.fel.pjv.model.Move
- setFinalGameRound(int) - Method in class cz.cvut.fel.pjv.PGN.PGNGame
- setFinalStatus(Game.GameStatus) - Method in class cz.cvut.fel.pjv.PGN.PGNGame
- setGame(Game) - Static method in class cz.cvut.fel.pjv.MainApp
- setGameBoards(ArrayList<Board>) - Method in class cz.cvut.fel.pjv.model.Game
- setGameRound(int) - Method in class cz.cvut.fel.pjv.model.Game
- setGameRound(int) - Static method in class cz.cvut.fel.pjv.PGN.PGNFileRead
- setHeaderPGN(String) - Static method in class cz.cvut.fel.pjv.PGN.PGNFileRead
- setHumanPlayer(boolean) - Method in class cz.cvut.fel.pjv.model.Player.Player
- setKilled(boolean) - Method in class cz.cvut.fel.pjv.model.Pieces.Piece
- setLongCastlingMove(boolean) - Method in class cz.cvut.fel.pjv.model.Move
- setLongCastlingMove(boolean) - Method in class cz.cvut.fel.pjv.model.Pieces.King
- setMatInspectStatus(boolean) - Method in class cz.cvut.fel.pjv.model.Game
- setMoved(boolean) - Method in class cz.cvut.fel.pjv.model.Pieces.King
- setMoved(boolean) - Method in class cz.cvut.fel.pjv.model.Pieces.Rook
- setMovesPGN(String) - Static method in class cz.cvut.fel.pjv.PGN.PGNFileRead
- setMovesPlayed(ArrayList<Move>) - Method in class cz.cvut.fel.pjv.model.Game
- setName(String) - Method in class cz.cvut.fel.pjv.model.Player.Player
- setPgnHeader(String) - Method in class cz.cvut.fel.pjv.model.Game
- setPgnMoves(String) - Method in class cz.cvut.fel.pjv.model.Game
- setPiece(Piece) - Method in class cz.cvut.fel.pjv.model.Spot
- setPieceKilled(Piece) - Method in class cz.cvut.fel.pjv.model.Move
- setPieceMoved(Piece) - Method in class cz.cvut.fel.pjv.model.Move
- setPlayer(Player) - Method in class cz.cvut.fel.pjv.model.Move
- setPlayerBlackString(String) - Static method in class cz.cvut.fel.pjv.PGN.PGNFileRead
- setPlayers(Player[]) - Method in class cz.cvut.fel.pjv.model.Game
- setPlayerWhiteString(String) - Static method in class cz.cvut.fel.pjv.PGN.PGNFileRead
- setPromotion(boolean) - Method in class cz.cvut.fel.pjv.model.Move
- setPromotion(boolean) - Method in class cz.cvut.fel.pjv.model.Pieces.Pawn
- setResult(String) - Static method in class cz.cvut.fel.pjv.PGN.PGNFileRead
- setScene(Scene) - Static method in class cz.cvut.fel.pjv.MainApp
- setShortCastlingMove(boolean) - Method in class cz.cvut.fel.pjv.model.Move
- setShortCastlingMove(boolean) - Method in class cz.cvut.fel.pjv.model.Pieces.King
- setStage(Stage) - Static method in class cz.cvut.fel.pjv.MainApp
- setStart(Spot) - Method in class cz.cvut.fel.pjv.model.Move
- setStartDate(Date) - Method in class cz.cvut.fel.pjv.model.Game
- setStatus(Game.GameStatus) - Method in class cz.cvut.fel.pjv.model.Game
- setThr(Thread) - Method in class cz.cvut.fel.pjv.TimeClock.TheClock
- setThreadSuspended(boolean) - Method in class cz.cvut.fel.pjv.TimeClock.TheClock
- setTime(Thread) - Static method in class cz.cvut.fel.pjv.MainApp
- setTimeLefts(double[]) - Method in class cz.cvut.fel.pjv.model.Game
- setTimeLefts(double, int) - Method in class cz.cvut.fel.pjv.model.Game
- setTimeLefts(int) - Method in class cz.cvut.fel.pjv.model.Game
- setTimeLefts(int) - Method in class cz.cvut.fel.pjv.TimeClock.TheClock
- setTimer(TheClock) - Static method in class cz.cvut.fel.pjv.MainApp
- setWasLastSuperJump(boolean) - Method in class cz.cvut.fel.pjv.model.Pieces.Pawn
- setWhite(boolean) - Method in class cz.cvut.fel.pjv.model.Pieces.Piece
- setWhiteSide(boolean) - Method in class cz.cvut.fel.pjv.model.Player.Player
- setX(int) - Method in class cz.cvut.fel.pjv.model.Spot
- setY(int) - Method in class cz.cvut.fel.pjv.model.Spot
- Spot - Class in cz.cvut.fel.pjv.model
-
Represent a cell on the chess board
- Spot(Piece, int, int) - Constructor for class cz.cvut.fel.pjv.model.Spot
-
Create object of spot
- Spot(Spot) - Constructor for class cz.cvut.fel.pjv.model.Spot
- STALEMATE - cz.cvut.fel.pjv.model.Game.GameStatus
- start() - Method in class cz.cvut.fel.pjv.TimeClock.TheClock
- start(Stage) - Method in class cz.cvut.fel.pjv.MainApp
-
Void launches stage with chessboard.
- stop() - Method in class cz.cvut.fel.pjv.TimeClock.TheClock
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